Goal 4: Synthesize theory and practice within a dynamic and evolving information environment

4a. Articulate theories and concepts in relation to information and information management

The History of DIY Culture Collection was created for LIS 889 Digital Curation. Like the information architecture plan, this project’s learning goal was to apply the theories and concepts of a digital curation plan and use it to create a web collection. The DIY presentation includes a detailed plan for the metadata schema, which breaks down the collection into year, movement, and media type (JPEG, PDF, etc). I’ve incorporated the schema into each digital file in the collection.

I’ve used the Omeka content management system to upload 30 artifacts to the repository around the theme of DIY. I had to analyze the Omeka system and use custom coding to develop the front page and individual categories. Researchers can view the collection as a starting point to find information about this movement.


History of DIY
Modern Day DIY Movement

4b. Demonstrate application of theory to practice by finding, evaluating, and using information resources effectively for the solution of a variety of professional problems

In IM 720 Data Analytics for Information Professionals, my final project helped demonstrate the application of theory to practice by finding, evaluating, and using information resources from big data, and using the data to tell a logical story from my findings. I have an interest in pop cultures and superheroes. I wanted to know if comic books were diverse and if the rate of diversity changed over time. The dataset I’ve used for this artifact can be found on Kaggle. Python coding was used to run algorithms and create data charts, which helped me present my findings in an easy to follow presentation. I was able to find out that comic books became more diverse over time, but there is still a large gap between female and LGBT superheroes in comics.

4c. Demonstrate an ability to conduct research

  • 4c.2. Identify and apply appropriate research methodologies to solve specific questions or issues.

In IM 760 Human Computer Interaction, the class focused on conducting user research and testing in order to create a prototype of a web-based application. The artifact here is for an app for live theatre in Chicago. In order to complete the project, I reached out to 10 potential users of the app ranging in ages from 28 to 50 years old. Some of the participants were in the theatre community, whereas the rest were chosen at random. I used their interviews to build personas and case studies before designing a prototype of the app. The main issue the app is trying to solve is finding a theatre near the user. It would also assemble all showtimes into one application regardless if it’s a big Broadway show or a local ensemble theatre. I think I’ve learned how to conduct user testing affectively and use the research to built an app a user would love.

The User Design Final Project document partners with the presentation. In this artifact, I specifically break down the questions I’ve used in order to conduct user research before the UX design portion of the project and my findings. It also includes a set of criteria I’ve used to judge the usability of the prototype. The set of criteria was inspired by the 10 Usability Heuristics for User Interface Design that specifies what to avoid when designing a prototype.